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if(skill == AT_SKILL_FIREBURST && ReadConfig.IsSkillFireBurstStr == 0) break; float multiFix = ( Energy/(float)ReadConfig.FireBurstEneDiv + ReadConfig.FireBurstBase ) /(float) ReadConfig.FireBurstMultDiv; if (multiFix > ReadConfig.FireBurstMultMax) AttackDamage *= ReadConfig.FireBurstMultMax; else AttackDamage *= multiFix; } break;case AT_SKILL_BIRDS: { float multiFix = ( Energy/(float)ReadConfig.BirdsEneDiv + ReadConfig.BirdsBase ) /(float) ReadConfig.BirdsMultDiv; if (multiFix > ReadConfig.BirdsMultMax) AttackDamage *= ReadConfig.BirdsMultMax; else AttackDamage *= multiFix; } break;float multiFix = ( Energy/(float)ReadConfig.FireScreamEneDiv + ReadConfig.FireScreamBase ) /(float) ReadConfig.FireScreamMultDiv; if (multiFix > ReadConfig.FireScreamMultMax) AttackDamage *= ReadConfig.FireScreamMultMax; else AttackDamage *= multiFix; if (lpTargetObj->Type == OBJ_USER) { int Percent = AttackDamage * 30 / 100; AttackDamage -= Percent; } } break;