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if ( Skill == 8, 10, 12, 13, 252 ) { intiDamageMagic = ( Strength + Dexterity + Energy ) / ReadConfig.; // #formula AttackDamage += AttackDamage + AttackDamage / 2 (x2); if ( lpObj->Type == OBJ_USER && lpTargetObj->Type == OBJ_USER ) { iTempShieldDamage = this->GetShieldDamage(lpObj, lpTargetObj, iComboDamage); lpTargetObj->iShield -= iTempShieldDamage; lpTargetObj->Life -= iComboDamage - iTempShieldDamage; iTotalShieldDamage += iTempShieldDamage; if ( lpTargetObj->Life < 0.0f ) { lpTargetObj->Life = 0.0f; } }